eero design system
After we completed the app redesign for launch I focused on defining, creating, and developing a design system as well as the new design tooling and process for the larger experience teams.
system in action
Now that we have a comprehensive collection of components and documented patterns, creating a single screen is faster than ever. This helps keep screen designs cohesive while giving the team more time to focus on the users rather than spending all their time creating a screen.
The next step to improving sleep goals was the understanding that each person is different and needs a different amount of sleep in order to feel refreshed. With sleep schedules we could use someone's own data to help them set a realistic goal and provide them with a schedule and reminder to help them reach that goal. Slowly over time the user can increase their sleep goal and ultimately get more much needed rest.
Sleep Insights is something that gets better with time. The more we know about the users patterns both sleep and active, the more helpful we can be when providing them with (ideally) actionable insights. We created a feedback mechanism for the insights that ultimately ended up shipping because the information we were getting from our testers was so valuable we wanted to get that from actual users. the newest addition to sleep insights has been the data from sleep stages. Having more granular data like that helps draw deeper, more personalized insights.